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From Hovercontrol.com Hovercontrol News
Let’s be very clear about one key point, this is a game and not a simulation. If you are looking for this to have the flight model fidelity of FSX or X-Plane you will be disappointed. That said the third party flight model included is a step above that in their ARMA II series and provides you with a rough approximation of helicopter flight. We’ll discuss the flight model and it’s shortcomings in a bit. ToH does not simulate the whole Earth like FSX or X-Plane. Your missions are focused on two very large maps, the greater Seattle area and a fictional representation of Afghanistan. They are nicely detailed and on par with maps you would find in most modern first person shooters. I would describe the textures, lighting and object rendering more along the artistic vein than realistic but nicely done and very high quality. The helicopters are not specific models but representation of a light, a medium, and a heavy airframes. While I am sure some die-hards won’t care for this approach it is done to keep the studio out of licensing and trademark issues with the aircraft manufactures. That said you can clearly see where they drew their inspiration. The light class is clear a representation of the MD-500, the medium a Bell 412 and the heavy a NH-90. They are all nicely rendered and textures with 3D cockpits that have some limited click-able areas for start and shutdown. The sounds are well done as well. The basic single player storyline in comprised of ten missions centered around struggling Larkin Aviation, a family run flight business. You play Tom Larkin younger brother of Joe Larkin. You’ve returned home after your father’s death to help your brother. Unfortunately, things get complicated very quickly. Sprinkled in between the missions are Joe’s flashback missions in South Asia. I understand why they presented them in that fashion as part of the character development and story line but personally I found them rather distracting. In addition to those you also have some civilian and government missions you can do for a total of 18 in the career mode. Beyond the career missions you have the option to do free flight, training, or a wide variety of single missions that change each time you play them. There are also some challenging time trails that are well laid out and quite fun to hone your skills on. The real fun is going to be when the user community starts building their own missions with the built in editor. The built in editor is a very powerful tool. It is what we all wished Microsoft included with FSX. Not only that there is an excellent sample mission and a training video online on building missions. Supposedly you can develop missions for standalone and multiplayer flights. I cannot wait to see what some creative folks come up with. Unfortunately I have not had a lot of time or opportunity to test out multiplayer beyond a sample flight or two. Just enough to say it works and has potential. You can share the cockpit and swap controls. However we did find one bug in that swapping the controls in the medium helicopter while flying kills the engine. This is going to be fixed in an upcoming patch. Audio is also handled inside the application or you can continue to use Teamspeak, or Skype as you see fit. As I stated earlier the flight model is better than their previous ARMA titles but is below what we are used to in FSX or X-Plane. In general here are some of the issues the team reported:
The good news is I believe the issues are fixable and BIS has committed to attempting to address the flight model issues in their second patch. It’s very clear from looking at their forums that BIS is taking the user feedback very seriously. They have a very strong user community that seems to be very active in providing constructive feedback, modification and enhancement to their games. From what I’ve seen the developers are active in the community and genuinely appreciate the feedback and enhancements. The documentation that comes with the title is adequate and basic enough to get you up and running. I thought it spent too much time on the back story and not enough on explaining the user or control interfaces. Not ever having played a BIS title before I did not find setting up the controls to be the most intuitive. That said they do have further documentation online in the forums and in their wiki. This game does tax the system more than your average first person shooter. On my Intel i7 @ 3.4 GHz and GTX 460 Super-clocked video I was able to easily run High settings and average 25 - 30 FPS in most areas. Just like X-Plane and FSX though when you crank up the texture details and the number of objects it will slow things down quite a bit. They have several nice posts in their forum regarding optimizing video setting and various command line parameters you can add to tune performance. Just like everything else, it is all about good balance to achieve desirable performance. Overall Take on Helicopters is a solid freshman effort. It is a very fun, enjoyable tile; very much like we hoped the FSX mission engine would be. While the flight model has issues and there are a few bugs overall to work out, I can see this title maturing and becoming very enjoyable. While not a full procedural simulator any title that draws more attention to helicopter flight is a positive for our community. © Copyright 2010 by Hovercontrol.com |
